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Gaming Parenting

Bed

Bernard has now spent the past six nights in a bed. Well, with the exception of the time that he’s spent on the floor next to his bed, or on one occasion, underneath his bed.

He seems to be much happier without bars. When he wakes in the morning, he doesn’t have to wail at ever-increasing volume until someone comes to rescue him. Instead, he can just slide out of bed and waddle around upstairs to his heart’s content.

A consequence of this change is that the POÄNG has been returned to the sitting room, and a bean bag moved upstairs to replace it. The POÄNG is a most adequate gaming chair, and certainly beats sitting cross-legged on the floor in front of the television. Ironically, on Sunday I completed Tomb Raider Anniversary ((which I’ve been playing since mid-January)) and so now I have a lovely gaming chair, but no games to play while sitting in it.

On an unrelated note, you see that “YOU ARE HERE” thing at the top-left of the page? What are your thoughts on the usefulness of that? Many thanks.

Categories
Gaming

Thoughts on computer games

On more than one occasion, I’ve found myself struggling to proceed past a certain point in a computer game. The situation arises where a particularly intricate puzzle or sequence of jumps exists, with no save point to break things up.

Take my present example: I’m playing Tomb Raider Anniversary at the moment, and I am currently at the Damocles room. From the save point, I have to drop off a ledge, run through a doorway, through a room (avoiding falling swords), jump onto a small broken pillar, across to a crevice in the wall, up to the next crevice, around a corner, up onto a ledge, then climb up and around a pole, jump off towards a tall pillar (where I hang by my fingertips briefly before climbing up), across to another pillar, then over to an alcove in the wall. I drop from this alcove, hanging from a ledge. I scooch to the end of this ledge, and jump across to a crevice in an adjacent wall. I jump up to a slightly higher crevice, scooch along to the end of this, and then jump towards a metal ring set in the wall. I fire off a grappling hook while in mid-air, which catches onto the ring. While hanging from the rope, I run along the face of the wall until I reach a particular spot where I can jump outwards from the wall, towards a pillar that is behind me. I catch onto this pillar, pull up, and then jump to the top of another pillar. And then another. And then another.

I don’t know what happens next, because that’s as far as I’ve got. Failing to position any of these jumps correctly means a long fall. If the fall kills me, then I have to reload from the save point. Even if it doesn’t, I’m all the way back to running through the room avoiding fallen swords.

Here’s another example – I bought GTA: Vice City Stories a while ago. I got as far as a rather long, multi-part mission. But at every attempt, I was getting killed at the third part of the mission. Having to reload and replay the first part of the mission was taking at least five minutes each time. But it’s not so much the time that is annoying, it’s the boredom factor – it’s having to repeatedly perform the same actions that you have already proven yourself capable of, to the point at which you start making mistakes because the game is pissing you off.

Some people play games for the challenge. Me, I play for entertainment. When starting a game, I want to be able to select a “plentiful checkpoints” mode. Or a “anti-boredom mode”, where the game senses when you’ve hit a metaphorical brick wall, and pops up a little message saying *Hey, would you like to just skip this bit? Would it help if I put a little bridge just here, so you don’t have to make all those dull jumps yet again? What about if I gave you the ability to fly for ten seconds?*

I know that different people expect different things from computer games, which is why these settings should be optional. But for me, they would greatly enhance my enjoyment, which is basically, as far as I’m concerned, the whole point.

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About Me Gaming Gardening IAMOWIM Meander Music Parenting

Busy week

It’s been a busy week, which is why things have been quiet round here. Here’s what’s been going down.

Allotment

Karen and I have spent a lot of time on the allotment. Whereas it did look like this, it now looks like this:

allotment

We’ve cleared a lot of brambles, dismantled the rotted cold frame, had a big bonfire, and put some carpet down to suppress weeds. We also found some rhubarb of the variety *Hey, Free Rhubarb!* and planted it in an appropriate location. It’s progress, definitely.

My first MP3 player

On Wednesday I got my first ever MP3 player. As you can see, I’m right on the cutting edge here.

It’s not even a state-of-the-art device. It’s a Creative Zen Stone, a little thing with 2 GB of storage and no LCD display. For £30, you can’t go far wrong. I also got a little FM transmitter so that I can play it through my car stereo, which is now over 5 years old.

Electrocuting myself

While investigating a faulty kitchen light, I think that I may have accidentally electrocuted myself. I have a small blister on my thumb, and one on my forefinger, where I pinched a screw. As far as I can see, it’s not radiating heat, so electrocution seems the likely candidate. In hindsight, it should have been obvious that said screw would be live.

Playing Tomb Raider

I rented Tomb Raider Anniversary for a week. I played the original, many years ago, and it’s interesting to see what has been added and what has been taken away. I’ve bought a second hand copy so that I can complete it at my leisure.

Teaching Bernard to spell his name

Not putting too much pressure on him at this early stage, obviously, but it does yield such gems as this one:

Bernard: “R”
Me: “No, that’s not an ‘r’, it’s an ‘n’.”
Bernard: “Buck, buck.”
Me: “Heh, not ‘hen’. ‘N’.”